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Lead Level Artist

About this role

๐Ÿ“‹ Description Lead a team of World Builders and Level Artists. Collaborate with Art Directors to ensure consistency across the project. Work with Design and Narrative Leads to create immersive environments. Design and improve modular architecture systems for levels. Provide objective feedback and establish realistic development schedules. Coordinate asset lists and streamline crossโ€‘team workflows. ๐ŸŽฏ Requirements 7+ years in internal game development focusing on environmental art or level architecture.

At least 2 shipped titles (UE5/UE4 preferred), one shipped title in leadership. Experience leading other artists and managing career growth. Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively. Knowledge of industry tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop. Recent use of industry standard game editors (UE5 preferred). ๐ŸŽ Benefits Competitive total compensation package, including bonus and/or equity.

Comprehensive medical, financial, and other benefits. Remote-friendly work options and flexible collaboration.

Source listing: empllo_remote