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Technical Artist

Winged ITRemote; Warsaw, Poland; Poland; Warsaw, Poland; Remote; Poland; Poland; Remote; Warsaw, Poland

About this role

Technical Artist Winged IT Daily tasks: - To collaborate with the art and development teams to maintain visual consistency and ensure strong technical performance. - To create and optimize shaders, textures, and materials for real-time rendering. - To design and implement tools and workflows that improve and streamline the content creation process. - To identify, troubleshoot, and resolve technical art issues arising during production.

- To work closely with the team on developing new visual effects and evaluating their technical feasibility. - To stay informed about current industry trends and best practices in technical art. Musts: UNITY, Unreal Engine, Blender, Maya Minimum of 3 years of experience in a similar technical artist role. Bachelor's degree in Computer Graphics, Art, or a related field. Proficiency with industry-standard software such as Maya, Blender, and Unreal Engine.

Strong understanding of real-time rendering techniques and GPU programming. Experience with scripting languages like Python or C#. Ability to work collaboratively in a team environment and communicate effectively. Strong problem-solving skills and a proactive approach to technical challenges. Employer: International gamedev studio Location: Remotely from Poland Rate: 3800 - 5200 EUR on B2B Start date: ASAP Recruitment process: 2-3 online interviews Our Client is an international game development studio creating engaging mobile games enjoyed by millions of players around the world.

You will become part of a collaborative team focused on delivering high-quality gameplay, developing new features, and continuously improving the player experience.

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