EU remote
3D Artist XR & Unity (Freelance possible)
About this role
📋 Tasks and responsibilities Voor een innovatieve XR- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s. In deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen.
3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.
Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios. Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team.
Collaboration: Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting. Adaptation: Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency. 📝 Your profile Bachelor’s degree in 3D Art, Game Design, Animation, or a related field. Or several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio.
Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. Demonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases. Solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. Experience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR.
Experience exporting and integrating assets into a game engine, preferably Unity. Excellent eye for detail, proportion and realism. Strong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users. Proficiency in Dutch, French and/or English. Pluspunten Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten. Ervaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie.
Ervaring in operationele trainingsomgevingen. Ervaring met 3D scans en het optimaliseren ervan is een plus. 💼 Offer You will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.
(Freelance is also possible) Originally posted on Himalayas
Source listing: himalayas_belgium_p1